控制台指令

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控制台指令

2023-12-05 03:55| 来源: 网络整理| 查看: 265

维多利亚3的控制台指令需要在debug模式(默认禁用)中键入,且无法在铁人模式中使用。控制台窗口通过Shift+2、ALT+2+1、Shift+3、§、~、^、°、²或`(根据键盘不同而异)唤起,QWERTY键盘下则是`。以上方法如若不行,Shift + Alt + C或可作备用快捷键。按上下方向键可以在先前执行过的命令中尽心选择,多数已启用的命令可以通过再次输入来关闭,但偶尔需要保存并重新载入以保证正常执行。

目录 1 调试模式 1.1 启用调试模式 1.1.1 模组 1.1.2 启动器 1.1.3 Steam 1.1.4 Windows 1.2 禁用调试模式 1.3 调试信息 2 控制台指令表 3 参见 调试模式

调试模式(debug mode)为正常的游戏进程提供了一系列场外帮助工具,包括:

控制台(仅接受控制台指令) 调试菜单(包括GUI编辑器,脚本资源管理器以及其他内容) Debug Info Ctrl + 点击可以切换控制权到该国家 文件监听系统,可以自动将已变更的文件再次读入缓存,包括模组内容。 启用调试模式

调试模式可以在进入游戏前,通过启动器设置来启用,同时也可以在游戏中唤起,通过模组还可以实现正常模式与调试模式的切换。 通过控制台也能够开关这一模式,但关闭后除非再次手动启用,否则将一直保持在自动关闭状态,模组也不能改变这一设置。

启用方法:

模组

这里有一系列模组,Free Console Access.

这些模组允许游戏在两种模式间切换,这使得游玩过程与控制台操作更加方便。但是这一操作不会使文件重新加载,故而模组与启动器设置一同使用才能达到最好效果。

启动器

在游戏启动器中:

页面切换到右侧的游戏设置 向下滚动,寻找Open game in Debug Mode选项并勾选启动 Steam

在Steam中:

右击游戏,点开属性菜单 在通用-启动选项中添加-debug_mode语句 开启游戏 Windows

若无Steam,在Windows系统中:

在Victoria3游戏目录中找到“binaries”文件夹 右击victoria3.exe 并创建快捷方式 右击快捷方式,选择属性 在目标一栏最末端填入 -debug_mode 语句(语句应如"...\victoria3.exe" -debug_mode) 以快捷方式启动游戏 禁用调试模式

为了使成就可用,需要关闭所有已启用的模组,并且在启动器选项中移除 -debug_mode。在启动游戏之后,应确保校验码正确,该信息可在主菜单右下角寻得

调试信息

当调试模式已经启用,一些在正常游戏流程中不会出现的信息栏将可见。

控制台指令表 指令 描述 3dstats 调出 3D Statistics窗口 3dstats.EnableGfxZoneStats 调出 3D Gfx Zone Statistics窗口 Adjacencies.Rebuild Rebuild all adjacencies Application.ChangeResolution 通过控制台改变分辨率 Browser.OpenURL [] 打开指定链接 Camera.Debug 打印镜头的调试信息 Camera.Load 载入镜头信息 Camera.Save 保存镜头信息 Checksum.Log 将校验码存入游戏日志 CrashReporter.DeleteCrashData 删除X天以前的游戏崩溃信息 CrashReporter.SimulateCrash 模拟游戏崩溃(会导致游戏退出) Debug.Achievements.Lock [] 根据键值重新锁定某一成就 Debug.Achievements.ResetAll 重新锁定所有成就 Debug.Achievements.ToggleDebug [] 以调试模式打开成就系统 Debug.Achievements.Unlock [] 根据键值解锁某一成就 Debug.TextureMode [Name of debug mode] 启用纹理调试模式 Dockables.Create [Dockable name] Create dockable Dockables.CreateUserLayout [Dockable layout name] Create a new user layout copy of current layout, with new name. Dockables.DeleteUserLayout [Dockable layout name] Delete layout as user layout Dockables.HideLayout Hide any shown dockable layout Dockables.SaveUserLayout Save current layout to disk as user layout, optionally under a new name. Dockables.ShowLayout [Dockable layout name] Show an existing (user) layout, hide current layout Dockables.ShowManager Show dockable layout manager GUI.AnimationTimeline.LogStats Dump stats of the GUI Animation Timeline system to the debug log. GUI.ClearWidgets Clear dummy widget GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it will be registered] Create dummy dockable widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window GUI.CreateWidget Create dummy widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window GenerateCoastalRegionNavalExits Graphics.CapFramerate Graphics.DumpMemoryInformation Localization.ToggleIncludeKeyInLocOutput Includes the loc key in localization output Localization.ToggleOnlyKeyInLocOutput Shows only the loc key in localization output Localization.ToggleSkipDataSystemInLocOutput Don't run the data system at all in loc Log.ClearAll 清除所有日志 Log.ClearErrorLog 清楚错误日志并清零错误计数 Map.SavePNG [] [] [ Should render flat (optional)] Save a png of the map for a specific map mode. The only map mode which is known to work is "countries" MapObjects.Debug Prints out map object debug information MapObjects.GenerateGameLocators [] [ (optional)] Generates locators for the game's map objects MapObjects.Painter.AddPosition Place a map object under the cursor ModifierNode.Graph Open a graph view of the tick tasks ModifierNode.List Open a graph view of the tick tasks Music.PauseFactor Shows or sets the current pause_factor of the music system Music.PlayTrack [] 播放特定音轨 Music.Reset 重置音乐系统 Music.StopTrack 停播当前音轨 PopsFileStorage.Sync Sync POP File Storage Portrait.ClearCache Clears the portrait cache. Forces all portraits to refresh Print.EventDebug Print event debug statistics, needs to set Debug.Events to collect statistics RandomLog Toggles random logging RandomLog.Dump [Frame count to dump, or * to dump all available frames (defaults to *)] [Target filename (defaults to random.log)] Dump random log data to a file. SDL.EventLogging ScriptProfiling.Dump SplineNetwork.AppendAssets SplineNetwork.ClearAssets SplineNetwork.Database.Reload SplineNetwork.Graphics.AddAllSplines SplineNetwork.Graphics.ClearAllSplines SplineNetwork.SetAssetGenerationMode Sets mode for spline strips and anchors generation SplineNetwork.ValidateSplines Validate the integrity of in-game spline system Terrain.Regenerate 重新生成地形位图 Terrain.Save Threading.TaskThreadCount [The number of task threads] Set or get the number of task threads TickTask.Graph Open a graph view of the tick tasks TickTask.List Open a graph view of the tick tasks add_approval Adds an approval timed modifier to a given IG add_clout Adds or removes clout of the IG by changing their political strength with timed modifier add_ideology [Target interest group.] [Ideology to add.] Add an ideology to a given IG add_loyalists [culture] [amount] 按人口比例添加该文化的效忠派 add_radicals [culture] [amount] 按人口比例添加该文化的激进派 add_relations 以特定值改变与某国关系 add_war_support [country_tag] [amount] Alters wars support of country in ALL of their wars by amount ai.debug [tag] dumps debug info for country ai.goal [tag] [goal type] Checks ai goal ai_evaluate_building [ ] Prints AI debug data for selected state & building type. ai_evaluate_interest [] Prints AI debug data for selected strategic region declared interest. ai_evaluate_production_method [ ] Prints AI debug data for selected production method in state for building type. ai_evaluate_trade_route [ ] Prints AI debug data for selected goods & country trade partner. annex [] 吞并国家 annex_all 吞并所有国家 audio.cpu_info Shows current cpu usage audio.list_events List audio event audio.play_event [audio event] Play audio event callstack Print the callstack change_law 改变到某一法律 changestatepop [state_id] [pop_type / all] [factor] Changes the pop size of the given pop type ( can be 'all' ) by at most the given factor. Will be capped by max employment for each pop. check_pollution_level [state region tag] Print out pollution for specified state region check_save Checks that saving and loading is consistent clearlines Clear lines clearspawnedentities Clears entities spawned with spawnentity command coa_preview_window Open the Coat of Arms Preview Window compound_nodeeditor Compound Node Editor conquerall [country tag] Set all enemy provinces under our control. crash 触发崩溃报告 create_ai [self/all/tag] Creates AI for country or countries create_building_history Creates a game-history compliant .txt file of all buildings in the world / state ID as well as their PM / subsidy configurations. create_country [country definition] [country type] [culture] [state id] Creates a country create_political_movement [] Creates a political movement create_pop_history Creates a dump in debug.log with a complete pop history create_state_region_data Creates a game-database compliant .txt file of all state regions in the world and their provinces/resources cthulhu ? data_types_explorer Opens the data types explorer dockable data_wrappers_stats [Filter] Prints statistics about data wrappers date [date in format yyyy.mm.dd.hh] Changes current date debug [arguments] Various debugging actions. Possible arguments: ai allmoney alwaysdiplo alwaysreform alwaysupgradecolony artisanchange assert cb_use color demotiondesc eco focusai fow influence info lines market minzoom pops profile promotiondesc render textures tooltips wireframe yesmen debug_lens_option toggles the cheat mode debug_lens_option debug_mode Toggles debug mode debugcharacters Creates a semi-colon delimited logfile with debug info regarding all characters. debugcountrybudgets Creates a semi-colon delimited logfile with debug info regarding all countries and their budgets. debugemployment Creates and appends a comma-delimited logfile with debug info regarding employment in the specified state ID. debugmarkets Creates a semi-colon delimited logfile with debug info regarding all goods and markets. debugpopconsumption Creates a semi-colon delimited logfile with debug info regarding all pops' consumption debugpopwealth Creates a semi-colon delimited logfile of the current wealth status of all pops. debugstates Write a semi-colon delimited logfile with debug info regarding all states. debugterrainweights Prints out the number of debugtheaters Write a semi-colon delimited logfile with debug info regarding all theaters. deiron Disables Ironman mode disable_ai [all/tag] 关闭AI disable_pop_growth toggles the cheat mode disable_pop_growth disable_retooling toggles the cheat mode disable_retooling drawcmdsviewer Draw Cmds Viewer dump_data_types dumps the registered data types dump_ref_lookup_memory_report enable_ai [all/tag] 启用AI entity_editor Entity Editor Dockable escalate [] Adds escalation to player diplomatic plays. event [event name] [] 执行特定事件 explorer Shows an object explorer window exportbuildings Write a semi-colon delimited logfile with all building type info fastbuild 快速建造 fastenact 一天通过立法 fasthire 建筑一天招满人(受人口和资质限制) fastinstitutions 一天升级一级机构 fastinterests 一天宣告利益 fastmobilize 快速动员 fastresearch 快速研究科技 fastrevolution 快速革命 fastsecession 快速分离主义 fasttravels 快速移动 find_unemployed Find and report all unemployed pops with an optional cutoff fix_state_regions Fix state regions. force_oos Make this client go out of sync in multiplayer generate_province_center_objects generates a file with meshes in the center of each province gfx.reloadtexture Reload textures gfx.skin select active gfx skin gfx.texture_limit Set texture video memory limit in megabytes gui_animation_editor GUI Animation Timeline Dockable gui_editor Spawns gui editor help [command name] 显示所有控制台指令或特定指令描述 hq_show_id toggles the cheat mode hq_show_id ignore_government_support toggles the cheat mode ignore_government_support invalidate_character [character id] Invalidate the modifier on the character with the specified ID invalidate_country [country id] Invalidate the modifier on the country with the specified ID invalidate_ig [interest group id] Invalidate the modifier on the interest group with the specified ID invalidate_state [state id] Invalidate the modifier on the state with the specified ID io_stats Toggles IO Stats io_stats.Reset Resets IO Stats kill_character [character name] 杀死角色 log_status Log Status Dockable log_ticktask_performance Start outputing ticktask performance data to profiling.log log_viewer Log Viewer Dockable map_editor Toggle map editor mapmode [mapmode] Switches to a given mapmode measure_frame_time ["start" or "stop" measuring] Measures avg/min/max frame time and prints the result to debug.log once stopped memory_stats Toggles Memory Stats memory_stats.Reset Resets Memory Stats minidump [file path] Creates a minidump money [amount] Adds specified amount of money net_debuginfo Print debug info about the networking layer net_stats Toggles Net Stats net_stats.Reset Resets Net Stats norevolution toggles the cheat mode norevolution nosecession toggles the cheat mode nosecession observe start observing the game own [province id/state region tag] [country tag] Change the owner of specified province or state region particleeditor Particle Node Editor permitmarginalizedingovernment toggles the cheat mode permitmarginalizedingovernment pops_account_disconnect_steam Disconnect Paradox account from Steam pops_account_login [email] [password] Login to a POPS Account pops_account_logout Login to a POPS Account pops_account_status Show whether you are currently logged into POPS or not. popstat Prints out amount of active pops. portrait_editor Open the portrait editor print_gamestate_modifiers Prints Gamestate Modifiers province_borders [true/false] Toggles showing of province borders pseudoLoc Enable/Disable Pseudo Localization on Text Widgets recalc_cached_data Recalculate cached gamestate data. release_mode Toggles release mode reload [file name] Reloads assets rendertype Reports what render backend is used research 获取科技 save_game_analyzer Open the save game analyzer screenshot Take screenshot script_docs Prints script documentation set_devastation_level [state region tag] [amount] Set devastation level in specified state region set_pollution_level [state region tag] [amount] Set pollution level in specified state region settings Spawns a settings GUI with an optional argument for an initially selected category shader_debug shader_editor Shader Editor Dockable show_goals Show AI goals. skip_migration toggles the cheat mode skip_migration sleep Sleep for specified amount of milliseconds social_addfriend [Context Index] [Account ID] Add a friend to friends list social_debuginfo Print debug info about the social layer social_joinroom [Context Index] [Room Name] [Nick Name] Join a chat room using the given social context social_sendmessage [Context Index] [Room Name] [Message] Send a message to a chat room. spawnentity [] [ (optional)] Spawns specified entity at cursor position spawnentity_at [] [x] [y] [ (optional)] Spawns specified entity at xy-position spawnline [] [ (no spaces)] [ (no spaces)] Spawns specified line between 2 positions spawnnotification [notificationtype] [] Spawns notification of specified type. swapchain.buffers Query/Set swapchain buffers switchlanguage [language name] Reload localization files and switch language tag [country_tag] Switch control to another country testaipacts Test whether AI would dissolve current pacts testevent [event name] [] Tests an event testobjective [] Tests objective triggered effects texturelist Texture List textureviewer Texture Viewer time 显示时间 tools.skins Skin Editor treatyport [] Takes treaty port in state region tweak Spawns a tweaker GUI update_distribution Updates garrison unit distribution in HQ of specified State ID update_employment Transfers employees between buildings in the specified state ID. validate_employment Print out unemployment in states. validate_hubs validate_income Print out countries with income deficits. validate_naval_exits validate_pops Ensures all pops have valid params and prints them to the error log otherwise. version Shows current build information, put 1 as second parameter for long version vsync Toggle main swapchains vsync wagerate Get or Set a building's wage rate yesmen AI将同意所有玩家发出的外交请求及影响 参见 维多利亚3  入门 国家 • 维姬百科 • 新手指引 • 教程视频 • 控制台指令 • 用户界面 • 快捷键 • 建筑列表 • 地图模式 人口 人群 • 职业 • 生活水平 • 角色 法律 法律 • 机构 • 法令 • 权力结构法律 • 经济法律 • 人权法律 科技 科技 • 生产科技 • 军事科技 • 社会科技 经济 国库 • 建筑 • 生产方式 • 市场 • 殖民 • 商品 • 贸易 • 建筑列表 • 生产方式列表 • 贸易路线 • 船运线路 外交 外交 • 外交行动 • 外交博弈 • 附属国 • 国际地位 • 战争目标 战争与和平 战争总览 • 总部与将帅 • 陆战 • 海战 • 终止战争 • 兵营与海军基地 • 部队征召 政治 选举 • 政党 • 政治运动 • 革命 • 利益群体 • 意识形态 其他 地区 • 移民 • 基础设施 • 能力 • 事件 百科 模组制作 • 可下载内容(DLC) • 开发日志 • 成就 • 补丁 • 词汇表

模组制作  参考文档 效果 • 条件 • 事件目标 • 定义域 •增益 • 变量 • Data types • 本地化 • Customizable localization 脚本 脚本化函数 • 国家 • 决议 • 事件 • 日志 • 定义 • 外交 • 附属类型 • 修正 • Objectives • On actions 游戏内概念 建筑 • Pop • 文化 • 宗教 • 利益集团 • 派系 • 科技 • 法律 • 机构 • 法令 • 货物 • 概念 地图 地图 图像 3D Models • Interface • Graphical Assets • Fonts • Flags 音乐 Music • Sound 其他 控制台指令 • Checksum • 模组结构 • Troubleshooting 指引 自定义国家 • 存档编辑 • 地图数据编辑


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